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To open the doors and say, ‘This is what we’re working on.’ Prologue gives us that opportunity. I want my team’s name to mean something in a couple of years, and I think the only way to achieve that is to be open. “My biggest mission with PlayerUnknown Productions is to build an authentic and trustworthy studio. “Prologue is really just a stepping stone,” he said. Half of this is vision: finding ways to fill this colossal canvas with opportunities for interesting and emergent behavior. He said that half of this is technology, leveraging machine learning to create worlds and systems far too big and complex for humans to feasibly make. Greene said that Artemis is a journey towards the sort of gaming experience that people have dreamed of for decades but that have never been able to make before: a giant, deep world that exists not as a single experience but as a place where anything can happen.
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If Prologue is impossible to build with current game technology, then Artemis will be even more impossible, as an Earth-size virtual world. But it is setting the stage for something bigger: Project Artemis. It is a single-player game where you can wander in the wilderness. In an exclusive interview with GamesBeat, Greene said that Prologue is just what its name implies. That is as big as open world games get.īut that’s not all.
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Prologue will be a huge virtual world, with some previously unfathomable dimensions of 64 kilometers on a side. He further revealed Prologue, a tech demo that his team will create in the coming years. Register today.īrendan “PlayerUnknown” Greene made news this week as he left Krafton, the company that published his tremendously successful PlayerUnknown’s Battlegrounds (PUBG) battle royale game, and he started a new studio in Amsterdam called PlayerUnknown Productions, funded by Krafton. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
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